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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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PLANNING PHASE: Simultaneously behind their screen, all the players assign their ASSISTANTS to  COMPETENCE or FUNDINGS areas of their DASHBOARD.

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RECONNAISSANCE COMPETENCE 1st possibility: Draw 2 terrain tiles from the bag and immediately place them on free spaces on the board.

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RECONNAISSANCE COMPETENCE 2nd possibility: take the first RESOURCE card from the deck.

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MECHANICAL COMPETENCE - Driving:  Drive your vehicle. The player moves his vehicle a number of squares less than or equal to the level of his ENGINE gauge.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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ESCORT COMPETENCE - 1st possibility: Avoid a DANGER. Counter the effects of a DANGER symbol on a TERRAIN TILE you are crossing, or a card with a DANGER symbol. This action can be played at any time, even during competitor's turn.

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ESCORT COMPETENCE - 2nd possibility: Discard a TERRAIN TILE next to your vehicle. This TILE is permanently removed. You cannot discard a TERRAIN TILE occupied by a vehicle. 

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Funding : Each ASSISTANT placed in this area, starting from the left, makes it possible to get more money. The amount collected corresponds to the first square  immediately visible to the right of the last ASSISTANT. All the assistants placed in this area are played at once. 

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ESCORT COMPETENCE - 2nd possibility: Discard a TERRAIN TILE next to your vehicle. This TILE is permanently removed. You cannot discard a TERRAIN TILE occupied by a vehicle. 

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ESCORT COMPETENCE - 2nd possibility: Discard a TERRAIN TILE next to your vehicle. This TILE is permanently removed. You cannot discard a TERRAIN TILE occupied by a vehicle. 

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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MECHANICAL COMPETENCE - Repair: Repair your vehicle. The player repairs the mechanical gauges of his vehicle by using mechanical parts (RESOURCE CARDS) or by purchasing mechanical parts at the rate of 20F downtown or 40F on the road.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.

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CORE BOX : Adventure is at hand. With the basic package of The Great Race, you will compete on the roads of Africa and South America. These two cards allow playing from 2 to 4 players for durations of 45 to 60 minutes. You will play the chief of one of the first 4 crews: French, English, Belgian and Italian. For each you will have all the equipment necessary to experience the intensity of the race: assistants, vehicle, progression token, screen and vehicle figurine. Each route differs by its geography but also by its tiles provided in a dedicated bag.