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Core-Box TGR1 - 1 à 4 joueurs - 60 mn

In the footsteps of the Citroën Centre Afrique expedition, better known as the "Croisière Noire". It was a race across 2 continents: Africa and South America.

Four crews (French, Belgian, English and Italian) compete to cross a wild continent in the 1920s.

Includes the "Leader" module, which brings a specific power to each of the crews.

Up to 5 players

from 10 years old

45 minutes

 

Available languages : FR/EN/DE/SP/IT/NL

 

Available in stores from October 2022.

Distributed by Asmodee

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TGR - expansion 1

The first expansion to "the Great Race" with a new all-female crew: "the Suffragettes", allowing 5 players to play.

This expansion includes the following modules:

- Postal - Carry precious mail to remote areas and earn valuable race money.

- Paddock - Configure your vehicle before and during the race to fine-tune your strategy.

- Season - Climatic difficulties can affect your progress.

- Diplomacy - Visas, bribes and administrative authorizations can slow down your ambitions.

- Patronage - Generous sponsors can help you on your journey.

De 1 à 4 joueurs

à partir de 10 ans

45 mn

Langue disponible : FR/EN/DE/SP/IT/NL

Disponible en boutique à partir du mois d'octobre 2022.

Distribué par Asmodée

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Stand-alone TGR2 - 1 à 8 joueurs - 60 mn et plus

In the footsteps of the Citroën Central Asia Expedition, better known as the "Croisière Jaune". It's a race across Asia.

Four crews (Germans, Americans, Chinese and the Elegantes) compete to cross an immense continent in the 1930s.

This stand-alone game contains elements from the Wild West & Far East expansion. It also includes the leader module, the experience module and the campaign mode.

From 1 to 4 players

from 10 years old

45 minutes

 

Available languages : FR/EN

 

Available in stores from October 2022.

Distributed by Asmodee

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Extension TGR - Wild West & Far East

A new extension to "the Great Race" with two new continents to discover on a giant double board! This time, it's the Asian and North American continents you'll have to cross!

You'll be able to play in teams of two, with team members starting on either side of the map and having to meet somewhere in the middle.

Up to 8 players

from age 10

45 minutes

 

Available languages: FR/EN

 

Available in stores from October 2022.

Distributed by Asmodée

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Expansion 2 - The Great Race

The second extension to "the Great Race" with a new Russian crew, allowing 5 players to play.

This expansion includes the following modules:

- Zoology - Meet the wildlife of the continents you've crossed and collect animals.

 

- Ethnography - Discover the peoples and traditions of these vast lands by achieving individual objectives.- Geology - Build up a vast diorama of the landscapes you've crossed, bringing back fossils and crystals in your vehicle.

 

- Beyond the limits - Set off in search of the legendary city and face the difficulties of the area.

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Up to 5 players

from 10 years old

45 minutes

 

Available languages : FR/EN

 

Available in stores from October 2022.

Distributed by Asmodee

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The Great Race 2

Jeu de base

  • 1 gameboard East - Asie/USA - 64 x 50 cm

  • 1 gameboard West - Asie/USA - 64 x 50 cm

  • 4 complete crews (Chinese, German, Elegant, American), each with :

    • 5 assistants (6 for Chinese)

    • 1 vehicle dashboard with needles

    • 1 folding screen

    • 1 vehicle figure

    • 2 cardboard turn/progression markers.

    • leader tiles

  • 60 banknotes​

  • 2 decks of 48 RESSOURCE cards

  • 4 help cards

  • 4 city tiles (double-plateaux)

  • 1 bag of 80 TERRAIN tiles (Asie/USA)

  • 2 game rules (FR et EN)

Mode SOLO

  • 1 dashboard TORPEDO with needles

  • 1 deck of 36 AUTOMA cards

  • 1 TORPEDO 6-wheel vehicle figure

  • 1 specific EXPERIENCE tray

Mode CAMPAGNE​

  • 18 jetons RENCONTRE

  • 16 jetons BONUS/MALUS

  • 1 passeport

  • 1 livret de scénario

  • 1 bloc de scor

Module EXPERIENCE

  • 9 EXPERIENCE trays

  • 24 cubes (red, green, blue, yellow)

  • 2 MENTOR cards

BONUS​

  • 4 MERCENAIRES tiles

  • 5 villages tiles

  • 5 meteo tiles

  • 6 paddock cards

  • 1 Indian leader

  • 8 EXPERT tiles

6 rule sheets​

Experience Module

Individual EXPERIENCE boards can be used to add additional actions to crews. Each time the vehicle enters a city, the city-colored marker moves up 1 level on the EXPERIENCE board.

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Meteo Rules

  • These weather tiles are placed in the tile bag, and can be used in either the Asia/USA bag or the Africa/South America bag, or even split between the two bags.

  • The rules are available in card form.

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Meeting tokens

  • You can add these tokens to your games with the leader module. They allow you to change leaders along the way! To use them, choose a city color and place a token on each city of that color.

  • rules are included in the passport.

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Expert tiles

  • With Paddock, you can modify the gauges of your vehicles. With the expert module, you can modify the assistant slots.

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Mercenary cards

  • We've used the space available on the card boards during production to allow those who don't have certain leader or mercenary tiles to still be able to use their powers.

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Solo mode

You'll continue to take on the fearsome Torpedo in Asia and the USA, but this time you'll be taking into account the POSTAL, DIPLOMACY, ZOOLOGY, ETHNOGRAPHY and/or GEOLOGY modules in your opponent's progress.

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Village tiles

  • These village tiles are placed in a specific tile bag, which can be either Asia/USA or Africa/South America. These tiles make the game less difficult.

  • The rules are available in card form.

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Bonus/malus tokens

  • These tokens are only used in campaign mode. They are used to memorize your victories and defeats during the stages of the race around the world. The rules are included in the passport.

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Mercenary tiles

  • These tiles replace the official leader of a crew. They can be used with the encounter module.

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Paddock cards

  • When using the automatic vehicle configurations with the paddock module, these cards will save you the need to refer to the rules, as was the case during the first TGR campaign. We recommend that you combine them with the rest of the equipment for each crew.

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Expansion 2

ETHNOGRAPHY Module

  • 28 objective cards

40 ETHNOGRAPHY tokens

  • 25 objective markers

  • 2 designer cards

ZOOLOGY module

  • 2 ZOOLOGY boards (Africa/South America and ASIA/USA)

  • 72 tokens (6 x 12 nations)

  • 2 tracker cards

GEOLOGY module

  • 32 panorama cards

  • 10 wooden blocks (5 black and 5 white)

  • 2 geologist cards

TABLE OF HONOR module

  • 1 honor roll

  • 2 opportunist cards

RUSSIAN crew

  • 5 assistants

  • 1 vehicle dashboard with needles

  • 1 folding screen

  • 1 vehicle figure

  • 2 cardboard turn/progression markers

  • 3 special vehicle tiles

  • 1 leader tile

BEYOND THE LIMITS module

  • 1 black bag of 24 tiles

  • 1 "legendary city" tile with associated card for each continent

  • 2 shortcut cards

Bonus

  • 2 ruins tiles

  • 5 gold cubes

  • 6 rule sheets (FR/EN)

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Ruins tiles

These ruin tiles are usually associated with the black bag of the "Beyond the limits" module, but can be placed in any bag. They require the use of gold cubes. The rule is available as a card (included in the Great Race 2 box).

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Legendary city

The legendary city is part of the "Beyond the limits" module. Each continent has its own legendary city card, which brings different benefits if discovered.

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The Great Race 1

SOLO mode

  • 1 TORPEDO dashboard with needles

  • 1 deck of 28 AUTOMA cards

  • 1 TORPEDO 6-wheel vehicle figure

  • 1 sheet of stickers

  • 1 passport

BONUS​

  • 5 tiles and 1 microclimate card

  • 5 village tiles

Basic core-game

  • 1 gameboard - Africa/South America

  • 4 complete crews (French, Italian, Belgian, English) each with :

    • 5 assistants

    • 1 vehicle dashboard with needles

    • 1 folding screen

    • 1 vehicle figure

    • 2 cardboard turn/progression markers.

    • 1 leader tile

    • 60 banknotes

  • 1 deck of 48 RESOURCE cards

  • 2 help cards

  • 1 bag of 60 TERRAIN tiles

  • 1 set of rules (FR and EN)

Microclimat tiles

These weather tiles are placed in the tile bag, and can be used in either the Asia/USA bag or the Africa/South America bag, or even split between the two bags.

The rules are available in card form.

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Expansion 1

Suffragettes crew

  • 5 assistants

  • 1 vehicle dashboard with needles

  • 1 folding screen

  • 1 vehicle figure

  • 2 cardboard turn/progression markers.

  • 1 leader tile

Season module

  • 1 Season tray

  • 1 white die

  • 2 weather station cards

Postal module

  • 1 fabric bag

  • 24 color cubes (red, green, blue, yellow)

  • 2 priority mail cards

Diplomacy module​

  • 1 diplomacy board

  • 1 black die

  • 24 nation tokens (4 x 6)

  • 2 visa cards

Patronage module

  • 1 Patronage tray

  • 12 patronage tokens

  • 2 dandy cards

Paddock Module

  • 24 paddock tiles

  • 2 paddock cards

Bonus

  • 6 paddock profile cards

  • 5 scenario cards

  • 8 rule sheets (FR/EN)

Inventaire et rangement

Qui y a t-il exactement dans la boîte du Add-on "duel"?

Inventory and storage

What exactly is in the "duel" add-on box?

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Extension 5ème joueur (Suffragettes)​

  • 1 dashboard avec 3 aiguilles

  • 1 auto-chenille

  • 5 assistantes

  • 1 paravent

  • 1 tuile "leader"

  • 1 tuile emplacement carte 5ème joueur

  • 7 jetons

Extension Solo (Torpedo)​

  • 1 dashboard Torpedo avec 1 aiguille

  • 1 véhicule Torpedo

  • 28 cartes "René Estienne"

  • 1 passeport

  • 1 planche de stickers

5th player expansion (Suffragettes)

  • 1 dashboard with 3 needles

  • 1 Halftrack

  • 5 assistants

  • 1 folding screen

  • 1 « leader » tile

  • 1 5th player card slot tile

  • 7 counters

Solo expansion (Torpedo)

  • 1 Torpedo dashboard with 1 needle

  • 1 Torpedo vehicle

  • 28 « René Estienne » cards

  • 1 passport

  • 1 sheet of stickers

Jeu Solo

Pourquoi l'ordre des phases dans la version solo diffère t-il du jeu multi-joueur ? Comment faire pour réaliser le premier tour de jeu ?

Le décalage existant entre l’ordre normal du jeu multi-joueur :

  • Bivouac

  • Planification

  • Convoi

  • Maintenance

et l'ordre des phase sur les cartes Torpedo​

  • Convoi

  • Bivouac

  • Maintenance

Important, lors du premier tour seulement, le joueur fait sa programmation (sans connaître les intentions du Torpedo), on pioche ensuite la première carte Torpedo qui va déterminer les actions qu’il va faire. Chaque équipage (joueur actif et Torpedo) va jouer successivement 1 assistant en fonction de l’ordre de tour.​

l’ordre des phases est décalé en jeu solo pour masquer les intention du Torpedo durant la phase de planification

Si je résume voici comment se passe le premier tour :
1 - le joueur fait sa phase de planification en plaçant ses 5 assistants
2 - on révèle la première carte Torpedo
3 - chacun à tour de rôle joue un des assistant
4 - on place 5 cartes sur les emplacements. Le Torpedo prend 1 ou 2 cartes en fonction de sa position et le joueur prend 1 ou 2 cartes (selon sa position) parmi les cartes restantes
5 - on met à jour l’ordre de tour et le Torpedo récupère de l’essence et de la mécanique.

1 - le joueur fait sa phase de planification en plaçant ses 5 assistants
2 - on révèle une nouvelle carte Torpedo… et ainsi de suite !

Solo Games

Why is the order of the phases in the single-player version different from the multiplayer version? How do I complete the first round of the game?

There is a phase shift compared to the regular order in the multiplayer game:

  • Bivouac

  • Planning

  • Convoy

  • Maintenance

The phase order on the Torpedo cards is:

  • Convoy

  • Bivouac

  • Maintenance

Important: during the first round only, the player does their programming (without knowing the Torpedo’s intentions), then the first Torpedo card is drawn, which will determine the actions it will do. Each crew (active player and Torpedo) will play successively 1 assistant according to the turn order.

The phase order is shifted in the solo mode to hide the intentions of the Torpedo during the planning phase.

To summarize, here is how the first round goes:
1 - the player makes their planning phase by placing their 5 assistants
2 - the first Torpedo card is revealed
3 - each crew, in turn, plays one of their assistants
4 - 5 cards are placed on the card spots. The Torpedo takes 1 or 2 cards (depending on its position) and the player takes 1 or 2 cards (depending on their position) among the remaining cards.
5 - the turn order is updated and the Torpedo recovers fuel and mechanics.

1 - the player does their planning phase by placing their 5 assistants
2 - a new Torpedo card is revealed
… and so on!

Inventaire et rangement

Qui y a t-il exactement dans la Core-box KS édition et comment la ranger ?

Inventory and storage

What exactly is in the Core-box KS edition and how to store it?

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  • 1 plateau Recto/Afrique, Verso/Amérique du sud

  • 46 cartes ressources (bord clair)

  • 12 cartes ressources modules (bords foncés)

  • 10 cartes aide de jeu

  • 54 billets

  • Pour chacun des 5 équipages:

    • 1 auto-chenille​

    • 1 dashboard avec 3 aiguilles de jauge

    • 1 paravent

    • 5 assistants

    • 7 marqueurs

      • 1 marqueur d'ordre de tour avec cocarde

      • 1 marqueur de progression sans sticker

      • 4 marqueurs Diplomatie

      • 1 marqueur Mécénat

  • 3 sacs de toiles

    • 1 sac Afrique​

    • 1 sac Amérique du sud

    • 1 sac postal

  • 135 tuiles terrain

    • 60 tuiles Afrique​

    • 60 tuiles Amérique du sud

    • 5 tuiles "village" Afrique

    • 5 tuiles "village" Amérique du sud

    • 5 tuiles microclimat

  • 22 tuiles "paddock"

  • 40 cubes postaux

  • 1 dé noir et 1 dé blanc

  • 1 board Front/Africa, Back/South America

  • 46 resource cards (light edges)

  • 12 module resource cards (dark edges)

  • 10 player aid cards

  • 54 banknotes

  • For each of the 5 crews:

    • 1 Halftrack

    • 1 dashboard with 3 gauge needles

    • 1 folding screen

    • 5 assistants

    • 7 counters

      • 1 turn order counter with cockade

      • 1 progress counter without sticker

      • 4 Diplomacy counter

      • 1 Patronage counter

  • 3 drawstring bags

    • 1 bag for Africa

    • 1 bag for South America

    • 1 bag for the Postale module

  • 135 field tiles

    • 60 tiles Africa

    • 60 tiles South America

    • 5 « village » tiles Africa

    • 5 « village » tiles South America

    • 5 microclimate tiles

  • 22 « paddock » tiles

  • 40 postal cubes

  • 1 black die and 1 white die

Autocollants KS Edition

Où dois-je les coller ?

Stickers KS Edition

Where should I stick them?

Core-Box

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Add-on

Attention : ne coller que si vous jouer avec le mode solo.

Caution: only stick if you play with the single-player mode.

Attention : ne coller que si vous jouer avec un cinquième joueur.

Caution: only stick if you are playing with a fifth player.

Attention : regarder les règles "pouvoirs legacy" avant de coller.

Caution: look at the "legacy powers" rules before sticking.

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Attention : regarder les règles "passeport" avant de coller.

Caution: look at the "passport" rules before sticking.

Phase de Maintenance

Comment ça marche vraiment ?

Maintenance Phase

How does it work ?

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Dans cet exemple (dans le sens Nord/Sud)

  • le véhicule blanc est en tête car c'est lui qui le plus avancé au niveau des lignes de longitude

  • Le véhicule jaune est second

  • Pour 2 véhicules se trouvant sur la même latitude peut importe leur emplacement sont résolus dans l'ordre de progression dans le jeu. Le véhicule bleu étant arrivé avant le véhicule orange durant la partie, c'est don Orange qui sera le dernier joueur. 

In this example (in the North/South direction)

  • the white vehicle is in the lead because it is the most advanced in terms of longitude lines

  • The yellow vehicle is second

  • For 2 vehicles on the same latitude regardless of their location are resolved in the order of progress in the game. The blue vehicle having arrived before the orange vehicle during the game, Don Orange will be the last player. 

Durant la phase de maintenance :

  • le marqueur blanc est positionné sur l'emplacement premier joueur suivi du jaune, puis bleu et orange.

During the maintenance phase 

  • the white marker is positioned on the first player location followed by yellow, then blue and orange.

Mécénat

Comment ça marche vraiment ?

Fonctionnement :

pour chaque assistant placé sur la zone FINANCEMENT, vous pouvez faire progresser votre marqueur d'une case sur le plateau MECENAT. Il ne peut y avoir qu'un seul marqueur par case hormis la case de départ et la dernière case. Les cases occupées par le marqueur d'un autre joueur sont sautées.

Au début d'une de ses PHASES CONVOI, le joueur peut choisir de passer sa phase d'action à retirer son marqueur MECENAT. Il gagne autant d'argent que la somme affichée sous celui-ci.

Attention : les assistants placés sur la zone de FINANCEMENT apportent normalement la quantité d'argent indiqué sur la zone, l'argent obtenu avec le MECENAT est obtenu en plus du système de financement classique.

Patronage

How does it work ?

How it works :

For each assistant placed on the FINANCING area, you can move your marker one square forward on the MECENAT board.

There can be only one marker per square except for the start and last square. The squares occupied by another player's marker are skipped.

At the start of one of his CONVOY PHASES, the player may choose to spend his action phase removing his MECENAT marker. He wins as much money as the sum displayed underneath it.

 

Attention: the assistants placed on the FINANCING area normally bring the amount of money indicated on the area, the money obtained with the MECENAT is obtained in addition to the classic financing system.

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